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Bioware’s Anthem takes on Destiny and Big Online Shooting Games



Anthem, the much awaited mech-flying game for online shooters kept online gaming industry busy, what with the service on which it was to demo not linking up and later the game itself not connecting to servers, not moving ahead of the intro segment. Finally publisher EA tweeted a much laundered – ‘issues list’ accepting that the major title had run aground.

Anthem by bioware

Anthem is a freshly minted online shooting game by devs Bioware and publishers EA. Announced at 2018 E3, this platform has been the most anticipated game since it was expected to take-on the big and established names in this segment – Destiny and other namesakes.

The demo-version finally arrived for those who had pre-ordered the game, after much delay. A 40GB demo, the story of the game is shooters to loot, by using pilot mechs with friendly combat and exploration.

Major embarrassment

What was to be a routine launch or demo by a leading title and much publicized publisher, turned out instead to be a major embarrassment to all concerned.

Though it is acceptable for demos to run into minor or initial-level glitches and eventually have a solid-run in for the serious game follower, Anthem proved to be a major oxymoron.

Not only was logging-into, setting-up and all a major issue and time consuming, what really reached annoying levels was the lack of support. The close-down of Help lines by EA only got on the nerves of the players of the demo since they were unable to bring it to the notice of the publisher that their much awaited game could not be played as yet.

Since those who purchased the demo pieces were serious gamers, and not some random players out to explore the launch of a new game, the onus was the top title developer and publishing game.

Busted pre-order bonus

In fact, EA was offering buyers the demo as a pre-order bonus for the weekend and the first day on Friday was a major disappointment indeed.

The surprise for the gaming community is the lack of preparation showed by all concerned with a major title such as Anthem, poised as it is to take on the almighty Destiny and  more!

For the selected few buyers of the game, Anthem is as promising as it was hyped to be. Developers it appears have gone by their word to be more than Destiny clones!


PlayStation V: A Sneak Peek Into the Actual Console Design



PlayStation V: A Sneak Peek Into the Actual Console Design
Photo: Letsgodigital

Although Sony Interactive Entertainment has not officially released full details with regards to the PlayStation ‘V’ console dev kit. But, a number of prototypes have been leaked on the Internet, most of which are similar to the “Parallelogram-shaped” PlayStation 4 Pro series. Due to the artful conceptions inferred by various tech enthusiasts on the PlayStation ‘V’ actual console design. We at TechCavit have taken it upon ourselves to publish what is perceived to be the actual design of the latest version of the PlayStation lineup, after thorough research.

Apparently, all of these buzzes about what the dev kit would really look like are follow-ups of the events that occurred after Sony Interactive Entertainment filed a patent with a Brazilian patent agency in May. The patent with registration number: 302019002287, which was later published on 13th August portrayed a mind-blowing hardware ‘blueprint’. A portrait, which at the time of filing was not clarified as to whether it is a ‘Gaming Console’ or some sort of ‘Electronic Hardware device’.

Given that the purported “V-shaped” PlayStation “V” patent drawing, was first propagated sometime in the latter part of August by a German tech website (Letsgodigital) to be a gaming console. And being that the patent filed by the Japanese Multinational Conglomerate with a Brazil patent agency raised a lot of eyebrows in the gaming sphere. TechCavit has taken a bolder step to grace our audience with deeper insights as we detail not just design schematics but with rather more elaborate functionalities.

Hardware and Software Specifications

Aside from the game-changing idea of having an entirely different game-console structure, Sony also plans to embed new features into the PlayStation ‘V’ in terms of hardware as well as software specifications. According to Mark Cerny – an employee of Sony Corporation and one of the lead Architects behind the PlayStation 4 model. PlayStation ‘V’ would be built upon a 7nm Zen 2 micro-architecture that utilizes 8 Core AMD CPU (which is based upon AMD’s 3rd generation ‘Ryzen’ processors).

The Graphics card, on the other hand, would be powered by a variant of AMD Radeon’s VII Navi family GPU that actively supports ‘Ray Tracing’ along with 3D audio compatibility. The chipset on the display is incorporated with the brilliance of 8k brightness in comparison to the present 4K technology in the market today. By means of AI and machine learning, this 8K technology is capable of upscaling to unimaginable depths and resolutions via the HDR10+ feature.

Looking at the image Sony patented last month, with the vents located on the top, side and behind the assumed PlayStation “V” console. It becomes obvious that this machine for whatever use it would serve would incorporate a hyper-processor, hence the advanced ‘Cooling System’.

Another striking component is the optical drive unit on the frontal left portion that supports a double layer ultra-Hd Blu-ray disk drive. With an inclusion of a flash-based SSD hard drive that can be expandable to a 100Gib memory capacity (that cuts the gaming load time to an average of 0.8 seconds). Alongside five LED indicators each of which serves as an indicator possibly for the number of controllers connected or the ‘Eject’, ‘Rewind’, ‘Pause’, ‘Fast-Forward’ and ‘Play’ buttons.

Also, there exist a number of buttons on the frontal right of the dev kit which includes; the power button and five USB ports, as well as a strange connector, believed to be for the PSVR (PlayStation Virtual Reality) Headset. Additionally, a circular module which according to Gizmodo is a 4G camera compartment that allows for live streaming. Considering that the architecture of the PlayStation V also allows for PlayStation 4 games to be loaded onto it as they are both similar. It becomes noteworthy to state that the latest version has increased backward compatibility with its immediate predecessor – PlayStation 4.

Much has not been gathered with regards to the pricing but what we know for sure is that this piece would be priced well above $399 as with the previous model. Subsequently, as stated by Cerny in the interview, his view on the pricing would be pretty fair enough. In his words, he stated that;

“I believe that we will be able to release it at an SRP (suggested retail price) that will be appealing to gamers in light of its advanced feature set.”

And to be honest, for a machine as powerful as this, an SRP of $500 is not in anyway exorbitant at all. So it’s best to start saving up for the PlayStation ‘V’ device since it’s expected to debut in 2020.

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Samsung Releases Its PlayGalaxy Game Streaming App For Note 10



Samsung Releases Its PlayGalaxy Game Streaming App For Note 10

At the eve of numerous companies debuting their latest products in the gaming sphere such as Google Stadia, Apple Arcade, Sony RemotePlay as well as the soon to be launched Google Play Pass. And Following a deal with Epic Games to make Fortnite exclusively available for download on some select few Samsung devices as – Galaxy S9/S9+, Note 8, Galaxy S8/S8+, Galaxy S7/S7 Edge, Tab S3 and Tab S4.

Samsung recently enlists a new software on the Galaxy App Store that enables PC game lovers to stream the games they love to play right onto their Samsung Note10 series with the best streaming experience. This Gaming Trajectory App termed the ‘PlayGalaxy’ is at present available for download on Android and Windows PC. 

PlayGalaxy System Requirement

Although similar to the Sony – RemotePlay that casts everything from a Playstation 4 console onto any screen provided (either an Android, PC or Mac). However, the PlayGalaxy app expects more advanced resources because establishing a connection between the Note 10 device and a PC requires a steady Internet connection as well as a sturdy PC architecture.

Designed by developers from the New-York based Technology firm – Parsec, the PlayGalaxy App begs for more advanced system features before a successful connection terminal can be initiated.

Such as a processor requirement of Intel core i5 and above, a Windows 10 OS or later, an updated graphics driver along with a graphic card of Nvidia GTX 1060 or AMD Radeon RX 550 built or better, an 8G DDR4 RAM and a Gigabit router Access point. On the other hand, the PlayGalaxy app on Note 10 can be powered over WiFi or a 4th and 5th Generation (4G & 5G) mobile network. 

The Samsung Glap Controller.

Another notable discrepancy resides around the smartphone gaming handling. Traditionally this defaults to on-screen controls, nonetheless another alternative is by means of a Bluetooth wireless controller like the Samsung Glap. The Glap device is a handy gaming tool well fitted for the Samsung Galaxy Note series with a battery life of 10 hours per single charge.

Similarly, Samsung suggests that a Bluetooth mouse and Keyboard could suffice for the PlayGalaxy App in the event of the absence of an option. Evidently, Samsung has been carving a niche in the mobile gaming sector since the launch of Fortnite for Android particularly on Samsung devices.

And by porting these PC games to next-generation Samsung Galaxy devices, this becomes a major advancement in both the Smartphone and Gaming industry by the Seoul head-quartered conglomerate. Even though the PlayGalaxy link is only currently made available in the US and South Korea, future plans are underway towards making this app available in more countries.

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